Real World Mapping
Most classes and
the objects derived form them are programmatic objects
with no absolute one-to-one correspondence to real world
objects. Some OO based CAD packages also provide a 3-D
visual interface with articulated elements and variable
viewpoints; stresses, velocities and accelerations can
also be output in real time. In these cases it does get
very difficult to argue that code does not correspond
with the real world on a one-to-one basis. But don’t be
fooled – it is under circumstances like this that the
most bizarre bugs can occur. As someone once said
“Reality is a cousin twice removed!” |